Projects

Last updated 18th February 2008.

Projects have different benefits to students. Students may want to take on a project that is relevant to an area they would like to work in after leaving university, as these projects should provide very relevant experience. Some projects are very client interaction based, others are graphical, and others are rather technical, while others involve online content.

Teams are formed first and then teams nominate which projects they would like to do. Think about which projects that you would like to work on and we can join you with people interested in similar projects. Every team should nominate more than one project that they would like to do. Nomination forms will be handed out in the first lecture.

After you have had your initial meeting with your client you may be allowed to change project to another untaken one if a major problem exists. This means you might be a week behind everyone else during the design phase, but will be expected to have caught up by week 7. This will not be granted lightly. Change will only be allowed if the lecturer agrees there are insurmountable problems.

Each project has an initial difficulty rating (max 5) based on what the client described they wanted to the lecturer in January. As the project progresses this rating will change, as the client may alter their requirements, or things may be more difficult than initially perceived. This difficulty rating is used to compare the work between groups when assessing the software. If you want to get a very high mark, you would have to produce excellent (fault free) work on a project with a low difficulty rating.

There are projects available in both Hobart and Launceston. It is recommended that you choose a project from your campus region as you will find it is easier to meet with your client.

Here is some advice on how to choose a project.

Intellectual Property

It may be a condition of your project if it is sponsored by industry that you assign to the client, any intellectual property rights in relation to the project results. If this is the case and you wish to work on the project, you will need to sign an assignment agreement to give effect to this requirement. The example agreement is in the project manual in Appendix D. If you do not want to assign your IP to the client, do not choose that project as one of your preferences.

If there is no requirement for the client to retain the IP, then the IP is shared between all the team members and the client.

The IP agreement has been brought in because without it we wouldn't have had enough projects. ICT companies in particular will not submit projects without retaining the IP, and it is these projects that give the students the best experience and often it is these projects that lead to jobs.

If we do not have enough "shared IP" projects because too many students will not sign the IP agreement then some teams will have to do in-house projects. An in-house project is a project put forward by the lecturer.

Project titles

You must NOT (absolutely NOT) contact a client until you have been allocated the project. The addresses are there so you can tell who the client is, and how far you will have to travel if you take that project.

If there are no technical specifications given for a project then the choice of programming languages and tools is up to the students to decide in consultation with the client.

Launceston

Difficulty

IP

Hobart

Difficulty

IP

Power measurement for cyclists 4 shared Business on the go: Mobilising IBM Lotus Domino with Blackberry 4 shared
E-mail Launch Manager for OnPix 4 shared Android Mobile OS Application 4 shared
Improving learning outcomes 3.5 shared Community-Based Sensor Networks 4 ?
3D Structural Maintenance Engine/Generator 4 shared Digital Resource Management System 4 see desc
Rockdreamers On-line Student Administration Centre 3.5-4 client Echoview User Interface Analyst 4 client
The Virtual Australia Game 3.5-4 shared Eonfusion Documentation Delivery Stream 4 shared
      Simulation and Visualisation in Separation Science 4-4.5 yes
      eTMS4business 4 client
      The Virtual Australia Game 3.5-4 shared

 

    Garden Mates Data Management System 4 shared
      Apple iPhone Application 4 shared
      Estimating key lobster fishery parameters 4 client
      Complete Design & Calculation Tool for Lightning Protection Systems 4-4.5 shared
      Novel Earthing System Designer and Calculator 4-4.5 client
      Lightning Strike Simulator using Fractal Modelling Techniques 4-4.5 shared
      Penguin Nest Picture Analyser 4-4.5 open source
      Integrated web-based roster system 4 shared
      Spatial exploration online 4 shared
      Project Management Add-in for Microsoft Visual Studio Team System 4 shared
      Guilford Young College Interactive Map and Informational Media 3.5 client
      Web Access System for Standard Operating Procedures (WASSOP) 3.5 shared
      Empowering patients through ICT to improve the use of warfarin 3.5 client
      IBM eForms Transformation Utility 4 client
      Employee Time Log and Analytics Engine 3.5 client
      medireview.info 4 client
      An interactive learning device for Cardiovascular Disease Patients 4 ?
      Tube Feeding Calculator Software 4-4.5 ?
      Fuel Price Monitoring Web Application 4-4.5 client
      AUC Development Fund Program Management System 3.5 shared